![]() ![]() ![]() ![]() This is partly down to the team’s philosophy of sitting somewhere in the grey area between arcade and simulation racing, and partly down to the handling model being developed by the same folks that made DiRT Rally 2.0’s handling so tight and responsive.Īlthough given free reign over the expansive content available in the game (despite it not quite being finished), there are only certain things we’re allowed to talk about. The handling is light and instant, with just the right amount of twitch for the faster GT cars like the Porsche 911 RSR and the Dodge Viper (how could I not try out the Viper?) but never quite losing that sense of realism that’s always been close to the heart of the series. Right off the bat, it feels like a GRID game. The team knows that GRID 2 and GRID Autosport weren’t quite on the same level, despite being good games in their own right, so they’re working hard to make sure that GRID lives up to the reputation of its inspiration, while adding a few modern touches that bring it into the current generation. That original game, of which the new game is seemingly a remake, just got it right. Race Driver: GRID hit the market at the right time, something game director Chris Smith hopes to do again by moving GRID out of the way of the likes of Borderlands 3 and Gears 5, and into its new October release slot. As a fan of the GRID series I was pretty excited this week when I went to visit Codemasters to see just how the newest game in the series is shaping up.
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